![]() The physics in Nail'd aren't realistic, at all. There are times when it almost comes together too - running off a ramp in the air at about a thousand miles an hour and weaving in between hot air balloons, or threading through giant wind turbines is admittedly cool. The challenge in Nail'd is intended to come from finding the most insane, fastest route possible by boosting through busy courses while avoiding getting, well, nailed by other racers on ATVs or dirtbikes. ![]() Nail'd isn't about tight turn ratios or drifting or any other piece of racer jargon you've heard this year. There's also multiplayer racing for up to 12 players online. Something as simple as landing successfully from a jump can be a trick, as is passing through flaming gates or running other racers off the track. I put tricks in quotes because there isn't much in the way of finesse here. Most races require you to finish three laps around a course, though occasionally, Nail'd mixes things up, whether it's by adding "mutators" to races (which add quirks such as infinite boost or no collision with other drivers), or through stunt challenges, where you're judged on your completion time and the "tricks" you pull off. The meat of the game is in its career mode, where you can race an ATV or MX bike through several leagues and courses in a quest to win the Nail'd championship.
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